![]() ![]() Most applications have no need to access this directory explicitly. ![]() WOW64 uses the system directory to store shared 32-bit code on 64-bit Windows. On systems that support multiple WOW64 architectures, you can use GetSystemWow64Directory2 to retrieve appropriate system directory associated with the WOW64 architecture specified by ImageFileMachineType. If the function fails, the return value is zero. If the length is greater than the size of the buffer, the return value is the size of the buffer required to hold the path. If the function succeeds, the return value is the length, in TCHARs, of the string copied to the buffer, not including the terminating null character. Drifting is actually my favorite NF song, and I think its a combination of mostly the first and last reason I listed. And, yeah, what everyone else said too: the ending, how sudden and perfect it is, it hits so hard. The maximum size of the buffer, in TCHARs.Īn IMAGE_FILE_MACHINE_* value that specifies the machine to test. That may be standard for NF, but it doesn't take away from how perfect the flow is over the beat. Syntax UINT GetSystemWow64Directory2W(Ī pointer to the buffer to receive the path. This directory is not present on 32-bit Windows. Retrieves the path of the system directory used by WOW64, using the specified image file machine type.
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